Thursday, 19 May 2016
Thursday, 12 May 2016
23:56
Muhammad Kaif
In the following example,we can easy to move the list box item up and down using javascript code.
Example
Example Program:- (Editor)

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Example
function listboxMove(listID, direction) {
var listbox = document.getElementById(listID);
var selIndex = listbox.selectedIndex;
if (-1 == selIndex) {
alert("Please select an option to move.");
return;
}
var increment = -1;
if (direction == 'up')
increment = -1;
else
increment = 1;
if ((selIndex + increment) < 0 ||
(selIndex + increment) > (listbox.options.length - 1)) {
return;
}
var selValue = listbox.options[selIndex].value;
var selText = listbox.options[selIndex].text;
listbox.options[selIndex].value = listbox.options[selIndex + increment].value
listbox.options[selIndex].text = listbox.options[selIndex + increment].text
listbox.options[selIndex + increment].value = selValue;
listbox.options[selIndex + increment].text = selText;
listbox.selectedIndex = selIndex + increment;
} Example Program:- (Editor)
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Output:-
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23:29
Muhammad Kaif
The following example code will help you to select all or deselect all the items from list box using javascript code.
Example Program:- (Editor)

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Output:-
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function listboxSelectDeselect(listID, isSelect) {
var listbox = document.getElementById(listID);
for (var count = 0; count < listbox.options.length; count++) {
listbox.options[count].selected = isSelect;
}
}Example Program:- (Editor)
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Output:-
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23:03
Muhammad Kaif
In some situation user have chance to wrongly press back, close or reload button in browser, if we want to show any waning message we can use the onbeforeunload event.
Example
Example Program:- (Editor)

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Output:-
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Example
window.onbeforeunload = function() {
return "Are you sure to go back?";
};Example Program:- (Editor)
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Output:-
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02:24
Muhammad Kaif
In this example we are increase the edge-collision-detection restitution value.
Example Program:- (Editor)

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Output:-
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Physics(function(world) {
// bounds of the window
var renderer = Physics.renderer(
'canvas', {
el: 'viewport', // id of the canvas element
width:500,
height:500
});
world.add(renderer);
var square = Physics.body(
'rectangle', {
x: 250,
y: 250,
vx: 0.10,
width: 50,
height: 50
});
world.add(square);
world.render();
var circle = Physics.body(
'circle', {
x: 250,
y: 250,
vx: 0.10,
radius:20
//width: 50,
//height: 50
});
world.add(circle);
world.render();
Physics.util.ticker.on(function(time, dt ){
world.step(time);
});
world.on('step', function(event){
world.render();
});
//Let�s add some constant acceleration downwards (gravity)
world.add( Physics.behavior('constant-acceleration') );
var bounds = Physics.aabb(0, 0, 500, 500);
world.add(Physics.behavior('edge-collision-detection', {
aabb: bounds,
restitution: 0.9
}));
// ensure objects bounce when edge collision is detected
world.add(Physics.behavior('body-impulse-response') );
}); Example Program:- (Editor)
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Output:-
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